AI Insights · Timothy · October 2022
Top 5 Roguelike Games Performance in Europe Q3 2022
In Q3 2022, the top 5 roguelike games in Europe showed varying performance trends in downloads, revenue, and active users. Sensor Tower provides a detailed look.
In Q3 2022, the top 5 roguelike games on a unified platform in Europe displayed diverse performance patterns. Here's a detailed look at the weekly downloads, revenue, and active users for these games, based on data from Sensor Tower.
Diablo Immortal from Blizzard Entertainment saw a significant decline in weekly revenue from late June to late September, starting at roughly $1.3M and dropping to approximately $712K. Weekly downloads also decreased, beginning at 132K in late June and declining to 42K by the end of September. The game’s weekly active users followed a downward trend from 940K to 491K during the same period.
Soul Knight, published by 泽阳 李, experienced a stable but moderate revenue stream, peaking at around $17.7K in mid-July and stabilizing near $11.2K by the end of September. Weekly downloads fluctuated, starting at 98K in late June, peaking at 102K in mid-July, and ending at 67K in late September. Active users showed a downward trend from 2.15M at the end of June to 1.62M by the end of September.
RAID: Shadow Legends by Plarium Global Ltd maintained a relatively steady revenue stream, starting at $964K in late June and peaking at about $1.13M in late September. Weekly downloads remained stable, around 50K to 58K throughout the quarter. Active users showed a slight decline from 320K in late June to 286K by the end of September.
Legend of Slime: Idle RPG War, published by AppQuantum Publishing Ltd, saw a rapid increase in revenue, starting at $273 in late June and soaring to around $67.4K by the end of September. Weekly downloads also increased significantly, from 313 in late June to 63K by the end of September. Active users rose dramatically from 4.8K in mid-July to 196K by the end of September.
Archero from HABBY experienced a consistent revenue stream, with minor fluctuations, starting at $178K in late June and ending at around $133K by the end of September. Weekly downloads remained relatively stable, fluctuating between 31K and 48K throughout the quarter. Active users saw a gradual decline from 418K in late June to 383K by the end of September.
For more detailed insights and data, visit Sensor Tower.